This is just your code, which i changed to fit my spritesheet. They’re built only with HTML and CSS, meaning you don’t need any JavaScript to create them. Bootstrap spinners can be used to show the loading state in your projects. The result is just a still image of a part of the spritesheet Indicate the loading state of a component or page with Bootstrap spinners, built entirely with HTML, CSS, and no JavaScript. Repeat - This gets what the current column and row should be based on the current frame (this is why we set CurrentColumn to lastFrame earlier)ĪnimatedSprite.Position = UDim2.new(-(CurrentColumn-1),0,-(CurrentRow-1),0) Local CurrentColumn = lastFrame - set the current horizontal frame to the current frame If lastFrame > frames then lastFrame = 1 end - Loop gif If tick()-t >= 1/warperFramerate then - check if enough time has passed between frames to update the sprite Local t = tick() - Used in animation framerate timingĪnimatedSprite.Size = UDim2.new(columns,0,rows,0) - Sets the size of the image in case you set it wrong, really easy tho Local AnimatedSprite = AnimationFrameWrapper.ImageLabel - The image you're animating Local AnimationFrameWrapper = - The parent frame to the animated sprite, has clipping enabled so that only one frame can be displayed at once Local columns = 7 - Amount of horizontal frames in the animation Local rows = 2 - Amount of vertical frames in the animation Local frames = 2*7 - Amount of frames in the animation Local lastFrame = 1 - Frame the animation starts at The code: local warperFramerate = 12 - Do i need to explain this? (Caps at 60 cuz roblox bad) (additionally, this does not support frame skipping) Roblox is a global platform that brings people together through play. Spriteloader.rbxm (5.5 KB) Example Sprite Loader - Roblox To get the amount of frames, you could just count them all, but an easier way is to multiply the complete columns by the complete rows, and adding frames from the incomplete last row, so for us, we have 4 complete rows, and 4 complete columns, and 2 extra frames on the 5th row, so we can simplify this and get 4*4+2, this was apparently more difficult to understand in my last thread, so I wanted to explain more in this one.Īfter that you can plug them into the script which explains how this works in much greater detail than here, but if you read it you will see its actually extremely simple, thank you for reading my thread. When making a sprite, you include incomplete rows. Other popular preloaders are javascript preloader and SVG preloaders.Before we do anything with loading this sprite, we need to know some details about itĬolumns are the amount of frames going horizontally, as we can see from my beautiful example, this gif has 4 columns, to get the amount of rows, thats the amount of frames vertically in the example, so we can see here, we have 4 rows with an incomplete 5th row. They use CSS animations to build CSS preloaders. CSS loader is another popular choice among developers. Gif is an image format used for simple animations. The simplest method is creating a loading gif. There are many methods to build a preloader. its looks small but it is fairly hard to build one. Developers work really hard to give you the best waiting experience with fun, satisfying preloaders. We have seen many kinds of preloaders these days. without loading animation, the user sees the blank page and occasionally he might think something is wrong. it gives the user a confirmation that the app or the website is not crashed. On many occasions, loading animations are used as the first UX element. Preloaders are pretty useful for resource-intensive websites and applications. Preloaders are often used for slow loading websites/ applications to notify the user that the website is still loading or it’s not crashed.
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